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But at least you can blow it all up.Quicktip: check quality in settings menu. But the game definitely doesn’t have the personality of Trade Nations, thanks to a combination of far less interesting art style and a forgettable story that make this a less interesting world to be in. You still get to build up a massive city-base, but this time you get to fight bad guys too. Thankfully, the game at least saves your progress in combat, making things slightly less frustrating.īattle Nations attempts to do much more than its predecessor, and in a lot of ways it’s a much deeper experience. The game crashed regularly, sometimes several times in a single battle. It’s also important to note that during our testing period we experienced a lot of stability issues. These work the same way and your units will get damaged just as they would during single-player campaign. In addition to the combat missions throughout the story, you can also fight either friends or random players in timed battles. Certain types of units are stronger against others, and so the strategy lies in knowing who to attack and with what unit. You and your opponent - whether computer controlled or a real live person - take turns attacking, one unit at a time. It’s completely turn-based and has a rock-paper-scissor mentality to it. You can also train troops and even heal injured ones in combat with a hospital.Ĭombat itself is quite simple. This forces you to use a bit more strategy when creating the layout for your base, as you need to make sure that everything is well protected.
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You’ll need to place defensive structures, since your base can be attacked both by other players in the game and NPC characters. Replacing some of the game’s missing elements are the military features.
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However, individual townspeople are no longer represented in the game, and instead are reduced to nothing but a number. You still build homes to increase your population, mine for resources to build new structures, and produce goods to earn cash and experience. The city building portion of the game feels quite similar to Trade Nations, though with a few elements removed. Your ultimate goal is not only to build up a bustling military city but to create an army to ensure it’s well defended, as well. It’s worth pushing through all the text though, because there’s a lot to enjoy in Battle Nations. Some of the characters are fun, in particular the young mechanic, but the story and world aren’t all that interesting and so the dialog can become an obstacle in the way of the actual game. Characters will give you missions and just generally chatter away whenever something of importance happens. But in Battle Nations you’ll be forced to sit through lots and lots of exposition. This is a drastic departure from Trade Nations which had no real story at all. The story can be a little hard to follow at times and what you’re doing and why you’re doing it aren’t always clear. The game puts you in control of a military commander as you, as far as we can tell, attempt to expand your empire into new areas. It doesn’t have the deepest city building mechanic, and the simplified combat leaves something to be desired, but when put together the two halves make for a largely enjoyable experience. Only now you have to deal with training troops and defending your territory as well. You still build up a city, harvest resources, and create goods. In a lot of ways it’s Trade Nations with turn-based combat. And with Battle Nations, developer Z2Live has done something very similar. With Empires & Allies, Zynga essentially took the CityVille template and added combat to it. Battle Nations adds guns to Trade Nations, but removes the personality